The Blood of Dawnwalker Skills & Trees
As of September 5, 2026, this page tracks 88 skills across Coen's three trees — Witchcraft, Swordmastery, and Vampirism — split into Perks (passive), Abilities (active, slotted in combat), and Ultimate Perks (only one learnable per tree at a time, three max across a full build). Sourced from community wiki data, not the in-game tooltips directly, so treat exact numeric values as approximate until independently confirmed.
Witchcraft
Mostly a daytime tree — hexes and blood magic that let Coen fight while keeping his humanity. Unlocks after the "Smoke and Ashes" quest (end of the prologue).
Perks (passive)
| Skill | Effect |
|---|---|
| Aether Flow | Reduces Witchcraft Ability Cooldown. |
| Amalgam | Multiple Buffs from Consumables with time segments set as duration can be applied simultaneously. |
| Bewitching Influence | Better Prices and special offers in stores. |
| Blasphemous Echo | Increases Witchcraft Abilities Damage for each enemy currently affected by Witchcraft Abilities. |
| Evil Eye | Witchcraft Abilities deal more Damage. |
| Forager | Double Harvest chance when gathering plants. |
| Forbidden Sigils | Increases Witchcraft Ability Slots number. |
| Frugal Witchcraft | Chance for Witchcraft Abilities to not cost Health. |
| Herbal Remedies I | Consumables with duration measured in time segments last longer. |
| Herbal Remedies II | Additional instant Heal from all Consumables. |
| Lasting Malediction | Defeating an enemy with a Witchcraft Ability restores Health based on the amount spent to cast it. |
| Medicus I | Increases the limit of Consumables in a Quickslot. |
| Medicus II | Craft more items in a single batch. |
| Potent Blood | Witchcraft Abilities last longer. |
| Unholy Fervour | Chance for Critical Witchcraft Ability cast. |
| Unnatural Resilience | Grants Armour when any Witchcraft Ability is active. |
| Witchcraft Mastery | Chance for a refund of an Activation Charge after Witchcraft Ability use. |
Abilities (active)
| Skill | Effect |
|---|---|
| Astral Communion | Activates dormant magic in places of power scattered throughout the Valley. |
| Burning Blood | Deal Damage over time to a target. |
| Compel Soul | Allows you to speak with the restless souls. Use together with objects associated with the dead to obtain additional information. |
| Cycle of Ruin | Extends Duration of Witchcraft Abilities by 3s. Critical Hits extend Duration by 5s. +10% Witchcraft Ability Damage for each affected enemy. |
| Life Lock | Blocks Damage and Reflects it back to the enemy. |
| Mercurial Fervour | Haste doesn't cost Stamina. Haste is 20% faster. |
| Ravenous Flock | Area Attack and Stun on target. Attacking the target triggers additional Area Attacks. |
| Soul Reaping | Lifesteals target over time and keep him away. |
| Soul Stigma | Higher Critical Chance and Critical Damage on target. |
| Unholy Vitality | Regenerates Health after using Active Abilities. |
Ultimate Perks (pick one per tree)
| Skill | Effect |
|---|---|
| Arcane Cascade | +20% Witchcraft Ability Damage for each Witchcraft Ability used, up to 100%. Resets after combat. |
| Entwined Torment | First Witchcraft Ability used in combat targets 2 enemies. |
| Runic Bulwark | 15% chance to apply a random Hex to the opponent on a Perfect Block. |
Swordmastery
The only tree usable both day and night. Unlocks by default at the start of the game.
Perks (passive)
| Skill | Effect |
|---|---|
| Counterattack | Attack after Perfect Block deals more Damage. |
| Endless Effort | Increases Stamina. |
| Fate's Favour | Chance for Weapon Critical Hit. |
| Fleet of Foot | Dodging costs less Stamina. |
| Growing Momentum | Increases Weapon Damage with each Attack. Buff resets after receiving Damage. |
| Master Fencer | Increases Swordmastery Ability Slots number. |
| Omniblock | Omniblock costs less Stamina. |
| Pack Mule | Increases Carry Weight. |
| Perfect Block | Perfect Block restores more Stamina and Activation Charge. |
| Perfect Riposte | Attack in Critical Direction after Perfect Block to deal Critical Damage. |
| Precision | Deal more Damage with Directional Attacks when directions don't repeat. |
| Renewed Focus | Increases Activation Charges Restoration. |
| Restless Blade | Reduces Cooldown on Swordmastery Abilities. |
| Second Skin I | Decreases Medium Armour penalties. |
| Second Skin II | Decreases Heavy Armour penalties. |
| Sharper Eye | Chance to Weaken enemy on Perfect Block. Weak enemy deals less and receives more Damage. |
| Stinging Blade | Increase Weapon Damage. |
| Sustained Focus | Increases Activation Charges number. |
| Vigour | Increases All Health Types. |
Abilities (active)
| Skill | Effect |
|---|---|
| Adrenaline Rush | Increases Attack Damage after using Active Abilities. Works passively once equipped in the Active Ability panel. |
| Artery Strike | Critical Attack with a chance of Decapitating the target. |
| Broadswing | Weapon Area Attack. |
| Charge | Charge dealing Damage and Stunning a target and everyone on your way. |
| Dirty Trick | Stuns and Damages a target and makes them vulnerable to Active Abilities. |
| Swiftness | Boost Attack Speed after Perfect Block. Works passively once equipped in the Active Ability panel. |
| Walking Fortress | Perfect Block restores a portion of Activation Charge. |
Ultimate Perks (pick one per tree)
| Skill | Effect |
|---|---|
| Last Stand | +100% Weapon Damage when Health is below 30%. |
| Sword Sage | Reset Active Ability Cooldowns on enemy killing. |
| Tactical Mastery | -1 Activation Charge cost to all Active Abilities. |
Vampirism
Mostly a nighttime tree, and it expands as Coen's Corruption rises (Corruption goes up from drinking blood). Unlocks after "Smoke and Ashes", same as Witchcraft.
Perks (passive)
| Skill | Effect |
|---|---|
| Blood Theft | Attacking restores Recently Lost Vampiric Health. |
| Clawpierce | Chance for Claw Critical Hit. |
| Closing Wounds | Slowly Regenerates Vampiric Health within the current Health Segment. |
| Crimson Feast | Grants Buffs when drinking Animal Blood. Duration: 3 time segments. |
| Dancing Claws | Increase Claw Critical Chance with each Attack. Buff resets after receiving Damage or after a Critical Hit. |
| Dimension Reach | Decrease Planeshift Stamina cost. |
| Endless Ferocity | Reduces Cooldowns of Vampiric Abilities. |
| Endless Hunger | Increase Health Segments number. |
| Hastened Corruption | Corruption fills up faster. |
| Lasting Blood | Vampiric Abilities cost less Health. |
| Nourishing Blood | Blood Drinking restores more health. |
| Razor Sharp Claws | Increases Claw Damage. |
| Restless Claws | Decrease Stamina cost of Claw Attacks. |
| Shadow Dweller | Increase Shadowstep range. |
| Vrakhiri Might | Increases Vampiric Ability Slots. |
| Wild Blood | Grants Buffs when drinking Human Blood. Duration: 3 time segments. |
Abilities (active)
| Skill | Effect |
|---|---|
| Blood Surge | Explodes target. Bosses receive Damage instead. |
| Crimson Rush | Increase Damage of Active Abilities, the higher your Health percentage is. |
| Death From Above | Instantly Kill a target below you. Bosses receive Damage instead. |
| Mesmerise | Mind Control a target and force him to Fight on your side. |
| Piercing Shriek | Stuns all enemies in front of you, Weakens their Defence and Attack Damage. Blocking their attacks reflects Damage back at them. |
| Scarlet Shield | Health Regeneration chance after Block. |
| Shadow Storm | Slows down Time around you. |
| Shapeshift | Shapeshift into a Wolf and gain Haste in exploration. |
| Shred | Increase Damage of Active Abilities, the higher your Health percentage is. |
| Voracious Bite | Restores Health by drinking target's blood. |
Ultimate Perks (pick one per tree)
| Skill | Effect |
|---|---|
| Lethal Crescendo | +20% Claw Damage after killing an enemy or depleting a Health Segment of a boss. Can stack. Resets at the end of combat. |
| Renounce Death | Gain Lifesteal on Attacks and Immortality instead of dying once per combat. Duration 10s. |
| Sanguine Renewal | Voracious Bite resets all Active Abilities Cooldown. |
FAQ
How many skill trees are there?
Three: Witchcraft (daytime magic), Swordmastery (usable day or night), and Vampirism (nighttime, tied to Corruption).
How many Ultimate Perks can I have?
One per tree, so a maximum of three across a full build — pick carefully.
How many total skills are documented?
88 as of September 5, 2026, across all three trees combined.